PROJECT OVERVIEW
Gaussian Splatting for 3D scene representation
Developed and optimised a GPU-accelerated Gaussian Splatting pipeline for complex scenes. Evaluated the approach against rasterisation and ray tracing, exploring performance, mathematical foundations and potential automotive applications.
GPUGaussian Splatting3D
This overview contains the project information documented so far. A detailed report covering my contribution, technical decisions and supporting results is being prepared.